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-
- PROCHALLENGE BASEBALL
-
-
- SHAREWARE USER GUIDE
-
- copyright 1985, 1987, 1988 by JBE Ltd.
-
-
- PROCHALLENGE BASEBALL: Tony Kubeks computer game by JBE Ltd.
-
- Officially Licensed by the Major League Baseball Players
- Association. This easy to play game designed for competitive
- play has 10 game and help screens, 18 defense formations and
- 20 offense signals putting you in total control of Major
- League stats and lineups. Our SHAREWARE version of
- PROCHALLENGE BASEBALL was designed for a World Series
- Playdown and replays the 1987 World Series featuring
- St.Louis against Minnesota (2 teams only). To receive the
- team disk with all 26 major league teams, plastic
- case,printed manual and 2 quick reference cards, send
- $24.95(US)and $5.00 for shipping and handling to JBE
- Ltd.,869 Yonge St.Suite 110, Toronto, Ontario, M4W 2H2.(416)
- 961-6233/ Visa and Mastercharge accepted.
-
- ENDORSESMENTS:
-
- NBC Sports Announcer and former Yankee great, Tony Kubek
- says 'This is really baseball. You make decisions like a
- major league manager. For realism, for challenge, no other
- game can touch it!'
-
- Publication Toronto Computes says 'PROCHALLENGE BASEBALL
- puts you right in the dugout. A new owner can derive
- enjoyment by employing simple strategies, while
- knowledgeable fans can do almost anything.
-
- PRO-GAMER Magazine, a popular American Baseball publication
- says that PROCHALLENGE BASEBALL provides a very competitive
- game.
-
- PROCHALLENGE BASEBALL is currently featured in the Canadian
- Baseball Hall of Fame sponsored by COCA-COLA.
-
- NBC sports producer Rick Diamond who heard about
- PROCHALLENGE BASEBALL requested JBE simulate the annual
- charity classic kickeing off the 1988 Baseball season. The
- game results were faxed to Florida a week in advance. The
- outcome of the real game was American League 12, National
- League 11, matching the exact score predicted by
- PROCHALLENGE BASEBALL.
-
-
- -----------------------------------------------------------------------
- ORDERFORM:
-
- Please rush me ____ copies of ProChallenge Baseball at $24.95(US) per copy
- plus $5(US) for shipping and handling. Or call (416) 961-6233
- Ontario residents please add 8% p.s.t.
-
- payment: __ VISA __ MasterCard __ Money Order __ Cheque
-
- Credit card expiry date: __/__
-
- Credit card number: _____________________________
-
- Name: _________________________________________
-
- Address: _________________________________________
-
- City: _________________ State: _____________
-
- Zip Code: _________________
-
- Signature: ___________________________
-
- mail to: JBE LTD. 869 Yonge Street, Suite 110,
- Toronto, Ontario Canada M4W 2H2
-
- NOTICE TO THE SHAREWARE USER
-
- This shareware product consisting of the PROCHALLENGE BASEBALL Program, does
- not include the PROCHALLENGE BASEBALL Team Diskette, the Offense and Defense
- Game Cards or the completed User Guide (collectively the "Software"). The
- Software is the copyrighted property of JBE Ltd. and is available to the User,
- as hereinafter defined on the condition that User agrees to the terms of this
- agreement.
- 1. PROCHALLENGE BASEBALL is not a public domain program. It is copyright (C)
- 1985,1987 by JBE Ltd. The conditions under which you may copy PROCHALLENGE
- BASEBALL are clearly defined below. WARNING!!! -JBE will vigorously
- prosecute copyright and trademark violations.
-
- 2. PRIVATE INDIVIDUALS AND COMPUTER CLUBS are granted permission by JBE Ltd.
- to copy only this shareware version of the game for evaluation by others
- as long as the disks are not modified in any way. You may give the disks
- to friends, upload them to electronic bulletin boards, or distribute
- them through computer clubs. However, you may not sell the disks for
- profit. User groups may charge a nominal distribution fee not to
- exceed $10.00. Any exceptions to these rules must be received in writing
- by JBE Ltd.
-
- 3. NO RENTING OR LEASING under any circumstances.
-
- 4. PRINTED MANUALS may not be copied or reproduced in any way.
- When extra copies or extra manuals are required, quantity
- discounts are available.
-
- 5. PRIVATE PLAY ONLY BETWEEN 2 INDIVIDUALS -no league play allowed!
-
- 6. TEAM DISK COMPRISES 2 TEAMS ONLY FOR DEMONSTRATION USE.
- It may not be altered, expanded or edited for any reproduction,
- transmission or retrieval purpose other than in its original form.
-
- PROCHALLENGE BASEBALL AND PROCHALLENGE BASEBALL LEAGUE ARE
- TRADEMARKS OF JBE LTD.
- REGISTERED SOFTWARE OWNERS
-
- Following purchase from JBE Ltd. the Shareware user will become a registered
- software owner subject to the following software license as defined below.
-
- JBE LTD. SOFTWARE LICENSE
-
- JBE Ltd. grants to User a non-transferrable, nonassignable, non
- exclusive license to use the Software. In the event User's computer is
- or becomes capable of allowing multiple terminals to access common disk
- memory, user shall pay a separate license fee for each terminal with
- such access.
-
- Neither the Software nor this License may be transferred, assigned, or
- sublicensed without the prior written permission of JBE Ltd. Any
- attempt by User to transfer, assign, or sublicense any of the rights,
- duties, or obligations hereunder is void. User shall not permit the
- Software to be copied, printed, or accessed by others. User shall not
- disassemble, decompile, or otherwise attempt to "reverse engineer" the
- Software, nor shall User permit any other person to do so. Except as
- otherwise described in the License, User shall not copy, print or
- otherwise provide access to the software, except on a floppy diskette
- copy made exclusively for back-up purposes.
-
- User is hereby granted the limited right to edit or change the team
- rosters or player statistics residing on the PROCHALLENGE BASEBALL Team
- diskette, provided, however, that User shall not license, sublicense,
- sell, or otherwise transfer any such edited or changed diskette to any
- other person.
-
- A league system called THE PROCHALLENGE BASEBALL LEAGUES (PCB) has been
- developed and copyrighted by JBE Ltd. for the sole purpose of
- competitive or tournament play. JBE Ltd. reserves to itself the
- exclusive right to all official tournaments and the Software game is not
- to be used in any public forum without the express written consent of
- JBE Ltd. For additional PROCHALLENGE BASEBALL LEAGUE information see
- League Play section.
-
-
-
- DISCLAIMER OF SOFTWARE WARRANTIES AND LIABILITIES
-
- This software is furnished "as is" without warranty of any kind, either
- express or implied. All warranties of merchantability of the software
- or its fitness for any particular purpose are specifically excluded and
- disclaimed. User bears the entire risk relating to the quality and
- performance of the software and in no event is JBE Ltd. liable for
- direct, indirect, incidental or consequential damages resulting from any
- defect in the software. Some states do not allow the exclusion or
- limitation of implied warranties or liability for incidental or
- consequential damages, so the above limitation or exclusion may not
- apply to you.
-
- JBE Ltd. does not warrant the functions contained in the software will meet
- User's requirements or that the operation of the software will be
- uninterrupted or error free.
-
- This Software is intended for entertainment use only and, although every
- attempt has been made to include accurate team rosters and player statistics
- on the PROCHALLENGE BASEBALL Team diskette, JBE Ltd. makes no warranty or
- representation that such rosters or statistics are error-free.
-
-
- LIMITED WARRANTY ON DISKETTES
-
- JBE Ltd. warrants only that the diskettes on which the Software is furnished
- will be free from defects in materials and workmanship under normal use for
- a period of 60 days from the date of delivery to the User.
-
- If, during this 60 day period, a defect in the diskette(s) should occur,
- the diskette(s) may be returned to JBE in the manner provided and JBE will
- replace the diskette(s)without charge to the User, provided the User has
- previously sent in their warranty registration card. The User's sole and
- exclusive remedy in the event of a defect is expressly limited to
- replacement of the diskette(s).
-
- If failure of the diskette(s) has resulted from accident, abuse or
- misapplication of the diskette, JBE assumes no responsibility to replace
- the diskette(s) under terms of this limited warranty.
-
- JBE reminds the User that it is common practice and a good idea to make
- a backup copy of all software for your own personal use.
-
-
- GAME STATISTICS
-
- The SHAREWARE version of PROCHALLENGE BASEBALL replays the 1987
- World Series, featuring St.Louis vs. Minnesota (2 teams only). To
- order the complete 26 Major League rosters see the order information
- at the beginning of the Shareware User Guide.
- Since the staff at JBE are as fallible as anyone else, you may find
- minor errors in player statistics. To make future editions as accurate
- as possible, we would appreciate your informing us of any such errors.
- All data has been compiled from the most reliable sources available.
- However, batting orders, player abilities, pitching endurance
- and style are entirely matters of personal judgement. Indeed, a major
- feature of the game is that it allows you the freedom to alter player lineups
- and individual player statistics and abilities. Moreover, we challenge
- you to create your own dream team!
-
- GAME SPEED
-
- PROCHALLENGE BASEBALL has been designed to operate on a great variety
- of IBM and compatible computers. Using an internal clock, the game
- automatically adjusts the speed of your individual computer. To add
- flexibility for an exceptionally fast or slow computer, you may alter
- the gamespeed using a special slowdown feature on the disk.
-
- 1)Type on drive A/B/C eg. A>SLOWDOWN 35000
-
- If this doesn't substantially slow down the game repeat the procedure
- (the range is 0 to 65000)
- TABLE OF CONTENTS
-
- INTRODUCTION 5
- System Requirements 6
- How to Load PROCHALLENGE BASEBALL 7
- Hard Disk Installation Program 7
- Beginning a Game 7
- Modes of Play 7
- Play an Opponent 7
- Play the Computer 7
- Game Strategy 8
- Game Keyboard 8
- Saving and Restoring Games 9
- Stopping a Game 9
-
- PLAYING THE GAME 10
- Getting Started 10
- Choosing the Teams 10
- Game Screens 11
- -Pitcher/Batter Screen 12
- -Blimp View Screen 13
- -Lineup Screen 14
- -Game Scoreboard 15
- -Attributes Screen 16
- -Fielders' Screen 17
- Help Screens 18
- -Game Keys 19
- -Offense Signals 20
- -Defense Signals 21
- Pitching 22
- -Selecting your Pitching Lineup 22
- -Selecting Different Pitching Styles 23
- -Modifying Your Pitcher's Attributes 23
- -The Pitcher's Bullpen 24
- -Warming Up in the Bullpen 24
- -Pitchers in Competitive Play 24
- Defensive Strategy (Team on the Field) 25
- -Selecting the Pitch and Location 25
- -The Pitchout 25
- -Defensive Formations (18) 26
- -Delaying Your Formation 26
- -Pick-offs by the Pitcher 27
- -Player's Depth in the Field 27
- Offensive Strategy (Team at Bat) 28
- -Batting 28
- -Bunting 28
- -Stealing Bases 29
- -Baserunner Leads 29
- -Calling the Pitch 30
-
- Lineup Changes 31
- -Modifying Your Lineup 31
- -Changing Your Batting Order 31
- -Modifying Player Stats 32
- -Designated Hitters 32
-
- GAME SIMULATIONS 33
- Playing the Defense 34
- Playing the Offense 36
-
- SPECIAL FEATURES & ILLUSTRATIONS 38
- Player Point Scale 38
- Example of a Strong Defensive Team 40
- Example of a Balanced Team 41
- Example of a Power Team 42
- Substitutions 43
- Inactive Players 43
- Creating a New Team 43
- Taking Your Team on a Road Trip 43
-
- LEAGUE PLAY 43
-
- GLOSSARY 44
-
- ----------------------------------------------
- Thank you for purchasing PROCHALLENGE BASEBALL!
-
- "This incredible game lets you play your team like a major league manager!
- You pick players on their abilities....not their statistics, then watch
- them play. For realism, for challenge, no other game can touch it!"
-
- ........Tony Kubek - NBC Sports and former Yankee great.
-
-
- PROCHALLENGE BASEBALL is the creation of "baseball scientist" Guy Pilette.
-
- As a child, Guy's dad often took him to New York City to watch the Yankees
- play baseball. This early inspiration encouraged Guy to develop the ultimate
- baseball strategy game.
-
- As a professional musician travelling across the country, Guy often spent
- many long hours in hotel rooms refining his baseball game.
-
- PROCHALLENGE BASEBALL started as a board game complete with small cardboard
- players and several large charts displaying baseball logic. A variety of
- six-sided coloured dice were also used.
-
- At every opportunity Guy attended baseball games, researching and reviewing
- the accuracy of his own game. His ambition was to create a truly realistic
- baseball game that required skill, instead of just luck, to play. Other games
- on the market did not allow people to really play baseball. Guy wanted to
- create a game that would challenge the baseball mind; the kind of game that
- involved thought and strategy.
-
- After years of careful development, the time came to move from a board game
- to a computer. To make the transfer, PROCHALLENGE BASEBALL required two years
- of intensive programming. The final result is a unique, stimulating,
- true-to-life game that grows in sophistication with your own deeper
- understanding of the fascinating game of baseball. While
- PROCHALLENGE BASEBALL can be learned as easily as checkers, it can
- be played with the same level of complexity as chess.
-
- This incredible game features pitch-by-pitch play, has 6 different pitching
- styles, and 9 different pitch locations in the strike zone. You may choose
- 20 different offense signals and 18 different defense formations.
-
- PROCHALLENGE BASEBALL offers you the exciting opportunity to play and manage
- your own team. You select the player you feel has the best qualities for
- each position. You set the batting order, choose the pitcher, and set the
- defense. You tell the batter and base runner what to do, and you can play
- the game using either the Blimp View of the field or the Pitcher/Batter screen.
- Use the general Help screen to assist you in getting acquainted with the
- many features of PROCHALLENGE BASEBALL. View the Offense and Defense Help
- screens and select a strategy for the team at bat or the team
- on the field. These screens may be used frequently to provide quick
- reference and reminders.
-
- The User Guide is designed to help you enjoy all the PROCHALLENGE BASEBALL
- features. To fully understand the offense and defense strategies, we strongly
- recommend you spend time reading this manual. PROCHALLENGE BASEBALL is full
- of surprises. It allows pick-offs, double and triple plays, squeeze bunts,
- disputed calls, appeals, cut-offs, traps and relays.
-
- PROCHALLENGE BASEBALL contains many features that you don't need to know
- to play the game. Take your time to learn the game and gradually start
- to develop game-winning strategies by using your Offense or Defense cards
- or Help screens. The game will automatically prompt you for almost all
- the information required.
-
- So, if you think you're a true Baseball strategist, then this game is
- the ultimate challenge. We challenge you!
-
-
-
- LET'S PLAY BALL!
-
-
-
- SYSTEM REQUIREMENTS
-
-
- Since there are many different computer systems on the market today the
- following are the basic system requirements needed to play
- PROCHALLENGE BASEBALL.
-
-
-
- 1.IBM* PC/XT/AT or a compatible personal computer with at least
- 256k RAM.
-
- 2.At least two disk drives or one disk drive and one hard disk.
-
- 3.One colour graphics card and a monochrome or colour monitor.
-
- 4.PROCHALLENGE BASEBALL Game and Team diskettes.
-
- 5.User Guide.
-
- 6.Offense and Defense Quick Reference cards.
-
- 7.IBM DOS 2.1 or greater.
-
- * IBM is a registered trademark of International Business Machines Corporation.
-
- HOW TO LOAD PROCHALLENGE BASEBALL
-
- PROCHALLENGE BASEBALL includes two floppy diskettes, a Game disk and a
- Team disk. These diskettes are not copyprotected and we authorize you to
- make a copy of each diskette for backup purposes. We also authorize you
- to copy one or both diskettes onto a Hard disk if you have one.
- (See our Hard disk installation program).
-
- HARDISK INSTALLATION PROGRAM
-
- PROCHALLENGE BASEBALL provides an installation program which will copy both
- diskettes to a hard disk. To execute the installation program load the
- PROCHALLENGE BASEBALL GAME disk in Drive A and type INSTALLH.
-
- BEGINNING A GAME
-
- 1)First, make sure DOS is loaded.
- 2)Place the Game diskette in drive A
-
- TYPE A> BASEBALL
-
- YOU ARE NOW READY TO PLAY BALL!
-
-
- MODES OF PLAY
-
- PLAYING AGAINST AN OPPONENT
-
- You can play PROCHALLENGE BASEBALL against a friend or the computer. Decide who
- will be the home team and who will be the visiting team. If you are playing on a
- colour monitor, the home team's uniforms will be red and the visiting team's
- black.
-
- Select the pace of the game. Answer the prompt at the beginning of the game and
- select a speed of 1 (fast) through 5 (slow). The faster the pace, the less time is
- available for "signalling" your players. Beginners should play at the slower
- speeds until the offense and defense signals become familiar.
-
-
- PLAYING AGAINST THE COMPUTER
-
- To play against the computer, type C whenever a defense or offense move is
- required.
-
- NOTE: The computer only selects the "pitch type" and "location"
- when on defense and only the "batter's signal" when on offense.
- The computer plays a standard, straight-away 8 player formation.
-
- If the computer's team is on the field, type C. The computer will automatically select
- the pitch and its location. If the computer's team is up to bat, enter your defense
- signals then type C. The computer cannot act as a manager and therefore will not
- make player changes.
-
- GAME STRATEGY
-
- PROCHALLENGE BASEBALL is a game of strategy. This incredible game gives
- you total control of every play and every player. You can create your own
- "dream team" or select your favourite team.
-
- Your PROCHALLENGE BASEBALL teams can include up to 30-man rosters, and the
- batting order and starting lineup have been predetermined. A unique feature of the
- game is that it allows you to change any of the starting lineups or batting
- orders or player abilities. In addition to knowing your players' abilities,
- the key to success is your ability to manage your team.
-
- Team rosters can include a staff of up to 15 pitchers. As in real baseball,
- the pitchers'abilities vary. PROCHALLENGE BASEBALL also designates a select
- number of pitches before a pitcher's ability begins to deteriorate and decay.
- As in major league baseball, your success depends on how well you manage
- your bullpen.
-
- When your team is on the field, you set the defense, then pick a pitch and
- its location. When your team is up to bat, you "signal" the batter and tell
- him what to do. You can recreate a pitcher/batter duel more realistically
- than with any other game on the market!
-
- All the defensive and offensive signals are listed on the Offense and Defense
- Help screens or on the GAME CARD. Two copies of the GAME CARD come with the
- game; one for yourself and one for your opponent.
-
- GAME KEYBOARD
-
- Defensive signals are entered first by using the numeric keypad on the
- right-hand section of your computer keyboard.
-
- Offensive signals are entered after the defensive signals by using the
- function keys on the left-hand side of the keyboard. It is recommended
- that the person playing offense (ie. the batter) sit towards the left of
- the keyboard while the person playing defense (ie. the pitcher and fielders)
- sit towards the right of the keyboard. It is advantageous to be close to
- the proper keys and to conceal your keyboard selections with your free
- hand.
-
- Once the offensive signal is entered, the pitcher throws the ball. However,
- remember that you are only the manager. You have entered your signals and
- set up the play, but the PROCHALLENGE BASEBALL program allows the players to
- react on their own, according to the game situation. What 'they' see is
- what you get.
-
-
- SAVING AND RESTORING GAMES
-
-
- Sometimes there just won't be enough time to complete a game. PROCHALLENGE
- BASEBALL allows you to save a game in progress and resume the action later
- at your convenience.
-
-
- SAVING:
- To save a game press the ESC key.
-
- A message will appear:
-
- Do you want to save this game? (Y/N)
-
-
- RESTORING:
-
- To continue with a game that has already been saved, select the RESTORE
- game selection feature when loading PROCHALLENGE BASEBALL. This
- feature appears as a selection option at the start of the game.
-
-
-
-
- STOPPING THE GAME
-
-
-
- To stop a game press the ESC key.
-
- You will be asked:
-
- 1. Do you wish to save this game? (Y/N)
-
- Then again press the ESC key:
-
- 2. Do you wish to continue playing? (Y/N)
-
-
-
-
-
-
- PLAYING THE GAME
-
-
- GETTING STARTED & CHOOSING THE TEAMS
-
- Once you have the game loaded, answer the following questions to start
- PROCHALLENGE BASEBALL.
-
- 1. Are you ready to play ball? (Y/N)
-
- 2. Select game speed: fast=1 ... 5=slow
-
- 3. Do you want sound? (Y/N)
-
- 4. Enter your Choice:
-
- 1. Start a new game
- (pick your teams and start a new game)
-
- 2. Restore saved game
- (Continue a game already in progress)
-
- 3. Rename your teams
- (Rename your own teams)
-
- 5. Enter your Choice
-
- 1. American rules
- (allows designated hitters)
-
- 2. National rules
-
- 6. Visitor Team Selection
- Select a team (A thru Z) or select your own team
-
- 7. Home Team Selection
- Select a team (A thru Z) or select your own team
-
- 8. Review Lineup Selection (Home & Visitor)
- Are the lineups okay? (Y/N)
-
- - Choose Y to continue with game
-
- - Choose N to change the lineup
- selection - (See Lineup changes)
-
-
- NOW YOU ARE READY TO PLAY BALL!!!!
-
-
- GAME SCREENS
-
-
- PROCHALLENGE BASEBALL provides many different "screens" to recreate the
- realism of baseball.
-
- To review each of the different screens available, hit the H key to display the game
- Help Screen. Each of the screens can be displayed just by keying the
- appropriate key pad characters (listed below).
-
- P- Pitcher/Batter screen
- Use this screen to test your Pitching and Batting ability.
- Create the Pitcher/Batter duel using PROCHALLENGE BASEBALL'S exclusive
- Pitch to the Zone play.
-
- B- Blimp View screen
- The Blimp view screen provides an overhead view and allows you to watch
- the players move around the bases.
-
- L- Lineup Changes screen
- Change the Batting order, the player roster or the Pitcher selection.
- Change each of the players' abilities if necessary. If you wish, create
- your own super team.
-
- G- Game Scoreboard
- Review the game score, runs, hits, errors, and players left on base.
-
- A- Attributes Screen
- For the player who wants to review his opponents' fielding abilities.
- NOTE: This screen will provide the extra information required to decide
- whether you want to take that extra base.
-
- F- Fielders' screen
- This is a quick reference screen which displays your opponents' names and
- fielding abilities.
-
- S- Sound
- Toggle sound on or off
-
- T- Time out
- This key provides a game pause and stops the game at any time. A player
- may wish to delay the game in crucial spots or to suspend play
- temporarily. To begin play again simply hit enter to continue.
-
- Use the Pitcher/Batter Screen or Blimp View as your main game screens.
- You can switch back and forth or use just the Blimp View to enjoy
- the game.
-
-
-
-
- PITCHER/BATTER SCREEN
-
- Press P to watch the game from the Pitcher/Batter's point of view.
-
- Use this screen to display your pitching capability. Create a Pitcher/Batter
- duel using PROCHALLENGE BASEBALL'S exclusive Pitch-to-the-zone play.
- This screen lets you follow the pitch to a selected location in the batting
- grid. Mix up your pitches while creating your own pitching style.
-
- For more detailed information see Pitching section.
-
-
- BLIMP SCREEN
-
- Press B to watch the game from the Blimp Screen.
-
- This screen is generally the main game screen.It provides an overhead
- view for visualizing the action and player positions.
-
- When playing offense you can steal bases; or when on defense, you can move
- your infield or outfield to different defensive formations or outfield
- positions to change the plays.
-
- LINEUP SCREEN
-
-
- Press L anytime during the game to change the lineup or change it at the
- beginning of the game.
-
- For more detailed information about changing or modifying your lineup see
- the LINEUP CHANGES section.
-
- GAME SCOREBOARD
-
-
- Press G to view the Game Scoreboard.
-
- ATTRIBUTES SCREEN
-
-
- Press A to watch the game using the Attributes screen.
-
- This screen presents an on-the-field display of fielder defense and
- running capabilities.
-
- It enables you to visually size up your chances for extra bases in all game
- situations. (e.g. should you send the runner to second base when the ball
- gets past the center fielder). As with the Blimp View screen this screen
- can be played as a main game screen and is an ideal screen for the player
- who enjoys competition play.
-
-
- FIELDERS' SCREEN
-
- Press F to display the Fielders' Screen.
-
- This screen is an information screen which allows you to review at a glance
- your opponent's lineup and fielding strength. In summary, this screen
- provides the names of your opponents. You will find you can often react
- more quickly in a situation simply by recognizing the players' names and
- recalling their individual talents and capabilities.
-
- This screen can be displayed at any time and allows you to determine whether
- you can risk taking that extra base, by simply displaying your opponent's
- defensive and running abilities.
-
- HELP SCREENS
-
- In addition to the different game screens, PROCHALLENGE BASEBALL provides Help
- Screens to assist you with the many game features.
-
- Press H- Game Keys Help Screen
-
- (To display each of the available Game & Help Screens)
-
-
- Press O- Offense Signals Help Screen
-
- (To review each of the 20 Offensive signals)
-
-
- Press D- Defense Signals Help Screen
-
- (To review - 18 Defensive formations
-
- - Pitch Location
-
- - Pick-off by the pitcher
-
- - Pitchout)
-
-
-
-
- GAME KEYS HELP SCREEN
-
-
- Press H to get a list of the available Game and Help screens.
-
-
- 1. P= Pitch View
- 2. B= Blimp View
- 3. G= Game Board
- 4. L= Line-up screen
- 5. A= Attributes screen
- 6. F= Fielders' screen
- 7. O= Offense help screen
- 8. D= Defense help screen
- 9. C= Computer's choice
- 10. T= Time out
- 11. S= Sound (on or off)
- 12. ESC= Escape-Quit
-
-
-
- OFFENSE SIGNALS HELP SCREEN
-
-
- Press O for the Offense Signals Help Screen. For more detailed information see the
- Offense Strategy section.
-
- DEFENSE SIGNALS HELP SCREEN
-
-
- Press D for the Defense Signals Help Screen. For more detailed information see the
- Defense Strategy section.
-
-
- PITCHING
-
- Each team has a pitcher roster to choose from. You can change the current
- pitcher selection or you can modify the pitchers' abilities. This can be
- done at the beginning of the game or while the game is in progress.
-
- When selecting your pitcher, note that the pitcher's endurance is reflected
- by the total number of pitches designated in the Pitching lineup roster
- (e.g. endurance = 100)
-
- Generally, all pitchers are qualified as starters, middle relief or relief
- based on their endurance rating. A good starting pitcher will have an
- endurance rating between 100 and 120 pitches, while a relief pitcher may
- have a solid performance for only the first 40 pitches.
-
- PROCHALLENGE BASEBALL, as in real baseball, tracks pitcher performance against
- endurance, and will penalize you for improper use of pitcher selections.
- (i.e. total pitches exceed endurance).
-
-
- Selecting your Pitching Lineup
-
- For pitcher selection at the start of the game answer the following questions:
-
- 1. Are the lineups okay? (Y/N) - select (N) to change
-
- 2. Select either (V)isitors or (H)ome
-
- 3. Select (P)itcher
-
- 4. To select a new pitcher pick one of the other pitchers from the
- selection list.
-
- Select a Pitcher by P#..
-
- When you've selected your pitcher, type C for complete.
-
-
-
- Selecting Different Pitching Styles
-
- The column 'style' in the pitcher roster identifies the pitcher's abilities.
-
- A Pitchers throw:
- 1) Fastball 2) Change-up 3) Slider
-
- kA Pitchers throw:
- 1) Knuckleball 2) Change-up 3) Slider
-
- B Pitchers throw:
- 4) Sinker 5) Fastball 6) Curve
-
- kB Pitchers throw:
- 4) Knuckleball 5) Fastball 6) Curve
-
- C Pitchers throw:
- 7) Screwball 8) Curve 9) Fastball
-
- kC Pitchers throw:
- 7) Knuckleball 8) Curve 9) Fastball
-
-
- Pitcher's Calibre
-
- Beside the letter identifying style, a pitcher's calibre is also rated:
-
- 1 Excellent 2 Good 3 Average
-
-
- Modifing Your Pitcher's Attributes
-
- PROCHALLENGE BASEBALL allows you to modify each of the following pitcher's
- attributes.
-
- 1. Pitching style (see above)
-
- 2. Pitcher's calibre (e.g. 1=excellent)
-
- 3. Pitcher's endurance (e.g. 100 pitches)
-
- To modify your pitcher's attributes see the 'LINEUP CHANGES' section.
-
- Pitcher's Bullpen
-
- At the bottom of the Game Screen are the bullpens. You may assign "relief
- pitchers" to the bullpen in the following manner:
-
- 1. Type L to go to the lineup screens.
-
- 2. Type Y (yes) to change the lineup for the appropriate team.
-
- 3. As the lineup screen appears, type P to view the pitcher's screen.
-
- 4. Press B1 to assign a pitcher to that location.
-
- 5. Select a pitcher using his jersey number. He appears in BullPen 1.
-
- Press B2 if you wish to assign a second pitcher to warm up.
-
-
- WARMING UP IN THE BULLPEN
-
- Each pitcher must throw at least one pitch in his respective bullpen before
- he is "warmed up". A warm-up pitch is counted each time the game pitcher
- throws a pitch. Once a relief pitcher is warmed-up, repeat Steps 1, 2 and 3
- above. From the pitcher screen, you may select which pitcher in the bullpen
- is to enter the game. This pitcher appears in the pitcher`s lineup with
- an asterisk beside his name. Selecting him again makes him the game pitcher.
-
- NOTE: After nine (9) pitches in the bullpen, your pitcher returns to the bench.
- This forces you to plan your game strategy as a manager would. It also
- prevents a pitcher from wasting his efforts in the bullpen.
-
- PITCHERS IN COMPETITIVE PLAY
-
- You will notice that each team carries a wide variety of pitchers, including
- at least four starters (each with an endurance rating of 90 or more pitches).
- When you play consecutive games with an opponent (e.g. a best of seven series)
- using the same ball clubs, you should predetermine, announce, or rotate your
- starting pitchers. As in real baseball, middle relief pitchers should be
- rotated on a reasonable basis. Short relief pitchers may be used frequently.
-
- A useful strategic rule is to select the best pitcher, a left or right handed
- pitcher, to play against teams with unbalanced lineups (e.g. a predominantly
- right handed hitting team with few switch hitters).
-
-
-
- DEFENSIVE STRATEGY
- (For the Team on the field)
-
- The defensive signals are sent first by using the numeric keypad on right
- side of the keyboard. Any defensive changes or plays must be made before
- selecting the pitch. Try out the signals shown on the Game Card or review
- the Defense Help Screen.
-
- Defensive strategy is comprised of 4 main areas:
-
- 1. Select the pitch and location
- - includes Pitchout
-
- 2. 18 defensive formations
-
- 3. Pick-offs by the pitcher
-
- 4. Players' depths in the field
-
-
-
- SELECT THE PITCH AND LOCATION
-
- First type the number corresponding to the type of pitch you want thrown.
- The current pitcher's style will appear on the screen for you to select from.
- (e.g. 1=fastball,2=change-up, 3=slider)
-
- Second, type the number to indicate the location of the pitch. Review the
- Pitch Location Grid below to select your pitch location. The strike zone is
- shown within the dotted portion of the box. Selecting number 5 for example,
- will always produce a strike while the other numbers may or may not do so.
-
-
- PITCHOUT (A PITCH WHICH IS INTENTIONALLY THROWN OUTSIDE THE STRIKE ZONE)
-
-
- 1.Select the desired pitch (e.g. 1=fastball, 2=change-up, 3=slider)
- 2.Then press the + key instead of the usual pitch location number to
- complete the Pitchout.
-
- The players in both the infield and outfield normally arrange themselves in
- what is known as a "straight-away" formation. Your game strategy may require
- a different formation.
-
-
- 18 DEFENSIVE FORMATIONS
-
- 1 Bunt defense
- 2 All infielders in
- 3 First baseman holds runner near bag
- 4 Second baseman shifts right
- 5 Only third baseman in
- 6 Second baseman to central zone
- 7 Overshift right
- 8 Straight-away
- 9 Straight-away with first and third on baselines
- 10 Shortstop shifts left
- 11 Shortstop to central zone
- 12 Overshift left
- 13 Left and center fielders shift left
- 14 All outfielders shift left
- 15 Left fielder shifts left
- 16 Right fielder shifts right
- 17 Center and right fielders shift right
- 18 All outfielders shift right
-
- Changing formations
-
- To change a formation, type 0 (zero) and then the formation number (1-18)
- before selecting a pitch. Press ENTER to return to the game.
-
- Combine Formations
-
- You may use the + key to combine formations. For example, type 0 + 1 + 14
- and press ENTER to combine a bunt defense with all the outfielders shifted left.
-
- Delay your Formation
-
- You may use the * key to delay and hide your players' movements until pitch
- time. For example, if you type 0 * 1 * 14 and press ENTER your first and
- third basemen will not move into the bunt defense formation, and your
- outfielders will not shift left until the pitch is thrown.
-
-
- PICK-OFFS BY THE PITCHER
-
- To pick-off a runner on base use one of the following keys instead of
- throwing a pitch. Press the DEL key and the number key at the same time.
- (e.g. DEL 3)
-
- DEL 3- Pick-off at first base
-
- DEL 4- Pick-off at second base with second baseman
-
- DEL 5- Pick-off at third base
-
- DEL 6- Pick-off at second base with shortstop
-
- or DEL DEL- Cancel pick-off
-
-
-
- PLAYER'S DEPTH IN THE FIELD
-
- To individually change a player's depth in the field, type 0 (zero) and minus -
- , then the player's position in the field. The fielder moves from normal to
- deep, to shallow to normal depth, etc., by continually pressing the fielder's
- position number key. You can keep adjusting the fielder's position, until
- the desired depth is found.
-
- Press 0 (zero) and minus -, then one or more of:
-
- 3 to adjust first baseman (i.e. 0-3 ENTER)
- 4 to adjust second baseman
- 5 to adjust third baseman
- 6 to adjust shortstop
- 7 to adjust left fielder
- 8 to adjust center fielder
- 9 to adjust right fielder
-
- Press ENTER to return to the game.
-
-
-
- OFFENSIVE STRATEGY
- (For the Team at Bat)
-
- After the Defensive signals are entered, the computer asks for the Offensive
- signals. Use the function keys on the left side of the keyboard.
-
- The Offensive and Defensive signals do not appear on the screen. As in real
- Baseball, neither team knows what the other has planned until the pitch is
- on its way.
-
-
- Try out the signals shown the Offense Help screen.
-
- F1 - SWING AT A PITCH
-
- 1. First, press F1 to tell the batter to swing at a pitch.
- The message "Start Your Swing" appears on the screen.
-
- 2. Second, select the style of swing you want.
-
- Pull swing - press F1 again
- Normal swing - press F2
- Late swing - press F3
- Check swing - press F4
-
- NOTE: Although you have elected to swing at the pitch, as in real baseball the
- batter has some discretion and may check his swing for an obvious pitch outside
- the strike zone.
-
-
- F2 - TAKE A PITCH
-
- 1.Press F2 if you don't want the batter to swing at a pitch.
-
-
- F3 - BUNT (1st Baseline)
-
- 1. Press F3 to Bunt down the lst baseline.
-
- 2. To complete the bunt action:
- Start the bunt - press F2
- Check the bunt - press F4
-
-
- F5 - BUNT (3rd Baseline)
-
- 1. Press F5 to Bunt down the 3rd baseline
-
- 2. To complete the bunt action:
- Start the bunt - press F2
- Check the bunt - press F4
-
-
-
- F4 - TAKE AND STEAL
-
- 1. Press F4 to initiate a Take and Steal
-
- You may choose to steal any base.
-
- 2.Then press any combination of the following function keys to
- indicate the steals. This signals the base runner to attempt to
- steal a base. The batter takes the pitch and does not swing in order
- not to interfere with the running attempt to steal.
-
- Steal second base - press F2
- Steal third base - press F3
- Steal home plate - press F4
-
- 3.Now press F10 to tell the computer that your choices are complete.
-
-
- F6 - BASE RUNNER LEADS
-
- 1. Press F6 to initiate base runner leads.
-
- You may choose to have the runner(s) take a lead at any one,
- two, or all three bases.
-
- 2. Then press any combination of the following function keys to
- indicate the leads:
-
- Lead at first - press F1
- Lead at second - press F2
- Lead at third - press F3
-
- 3.Now press F10 to tell the computer that your choices are complete
-
- For example, if you have a runner on 1st and 2nd press F6 then press F1
- several times until your runner at 1st has a long lead. Press F2 several times
- until your runner on second has a medium lead. Last press F10 to tell the
- computer that your choices are complete.
-
- NOTE: As in real baseball the speed of the runner is a major consideration
- when attempting to steal or when setting base runner leads. These defense and
- running attributes appear when you are at bat, or on the lineup screen, and on
- the gameboard screen when a player is on base. Use them.
-
- Knowing the attributes of each player is a real advantage, and rewards the
- manager who can make good use of the information.
-
-
- F7 - HIT AND RUN
-
- 1.Press F7 for a Hit and Run
-
- The runner is instructed to run with the pitch. The batter must hit the ball;
- that is, the batter attempts to hit the ball or foul the ball to protect the
- 'slower' runner.
-
- F8 - RUN AND HIT
-
- 1. Press F8 to initiate a Run and Hit.
-
- You may choose to have players steal any base. This signal instructs the
- runner to run and the batter has the option to swing or take depending on the
- pitch and location. It is good practice and sound baseball logic to use this
- play whenever the count is three balls and two strikes with two out.
-
- 2.Press any combination of the following function keys to indicate the runs:
-
- Run to second - press F2
- Run to third - press F3
- Run to home - press F4
-
- 3.Press F10 to tell the computer that your choices are complete.
-
-
- F9 - CALL THE PITCH
-
- Press F9 to initiate your guess as to what pitch is being thrown.
- By calling the pitch, you are guessing that you know the type of pitch and
- location. If you are wrong it will be difficult to make contact with the ball.
- If you are right you will be rewarded. This feature simulates both the mental
- and physical tasks required to hit a baseball.
-
- You must make two choices:
- i)Indicate the type of pitch.
- Each pitcher has three pitches. Depending on the particular pitcher on
- the mound, these can be 1,2,3, or 4,5,6 or 7,8,9. Using either the numeric
- pad or the number keys at the top of the keyboard, enter your choice.
-
- ii)Indicate the pitch location.
- Using either the numeric pad or the number keys at the top of the
- keyboard, enter a number between 1 and 9 for the location. Refer to
- "Defensive Strategy" for an explanation of the locations.
-
- SWITCH HITTER
-
- The message - 'Place Batter opposite Pitcher (Y/N)' will appear when a player
- is on base and a switch hitter comes to bat. This feature allows the switch
- hitter to interfere with the catcher's ability to make the play (i.e. generally
- a switch hitter bats opposite the Pitcher).
-
-
- LINEUP CHANGES
-
-
- PROCHALLENGE BASEBALL allows you to modify your lineup or change your batting
- order at any time. For instance, PROCHALLENGE BASEBALL utilizes a defensive
- and running system that ranks players according to their abilities on an
- ascending scale of 1 to 7 You may increase a player's performance by
- increasing his numeric ranking. In addition, you can make player substitutions.
-
- MODIFYING YOUR LINEUP
-
- You can modify your lineups either during the game by pressing L, or at the
- beginning when you are asked if the lineups are okay. (Y/N)
-
- 1.Select either the (V)isitors or (H)ome team.
-
- 2.When the lineup is displayed you are asked to select either (C)omplete,
- (M)odify, (P)itcher, (R)eset
-
- C)OMPLETE
- Press (C) to complete the lineup changes
-
- M)ODIFY
- Press (M) to modify either the batting order or player stats
- then select: (B)atting order or (S)tats
-
- a) MODIFYING YOUR BATTING ORDER
- Press (B) for Batting Order
- On the screen you are asked to:
-
- ENTER ORDER, PLAYER #, POS . , . . , . .
-
- Enter a batting order, player number and field position to change the present
- batting order (e.g. Batting order = 1, Player # = 10, Position = CA Catcher)
-
- Any positions that are not filled are indicated by the position number at the
- bottom of the screen. These must be filled before the lineup is complete.
-
- Once you're satisfied with the lineup, type (C) for complete.
-
- If you want to change a player`s stats type (M) to modify, then select (S) for
- stats.
-
- To select another pitcher, type (P) for pitcher.
-
- If you wish to return to the original lineup that appeared on the screen before
- any of your changes, press (R) for reset.
-
-
-
- b) MODIFYING PLAYER STATS
- Press (S) for player stats
- You can modify any of the following:
- 1) Change the jersey number (Y/N)
- 2) Is player on inactive list? (Y/N)
- 3) Change players name (Y/N)
- 4) Change players abilities (Y/N)
- 5) Change players position (Y/N)
- 6) Change players batting average (Y/N)
- 7) Change players bunting or power (Y/N)
- 8) Is player a good bunter (Y/N)
- 9) Is player a power hitter (Y/N)
- 10) Change players batting style (Y/N)
- 11) Change players defense ability (Y/N)
- 12) Change players running ability (Y/N)
-
- P)ITCHER
- Press (P) for Pitcher
- When the Pitching roster is displayed, you are asked to select either:
- (C)omplete, (M)odify, B1=Bullpen1, B2=Bullpen2
-
- Modifying Pitcher's Abilities
- Press (M) to modify the Pitcher's abilities. You can modify any of the
- following:
- 1) Is the player a knuckleball pitcher? (Y/N)
- 2) Change player pitching style (Y/N)
- 3) Change player pitching class (Y/N)
- 4) Does player pitch left handed (Y/N)
- 5) Change player's endurance (Y/N)
-
- Press (C) when complete. For more information about the Pitcher's abilities,
- see "Pitching" section.
-
- Designated Hitters
- You can add or change a Designated Hitter (DH=American Rules) by modifying
- the Batting order and changing the Player position. (e.g. order=1, Player #=10,
- position=DH) If you wish to play a National League team with American Rules,
- you will be asked to select a DH. This selection will be saved for any
- subsequent games involving this team.
-
- B1 = Bullpen 1
- Type B1 to assign a pitcher to Bullpen #1.
-
- B2 = Bullpen 2
- Type B2 to assign a second pitcher to Bullpen #2.
-
- R)ESET
- Press (R) for Reset when you want to do the following:
- 1) Nullify the most recent lineup changes
- 2)Clear the current Batting Order and enter a new one.
-
-
-
- GAME SIMULATIONS
-
- PROCHALLENGE BASEBALL is full of features. Take your time to learn the game
- and gradually develop Offense and Defense strategies.
-
- The following examples are provided to illustrate the complete flexibility and
- challenge that PROCHALLENGE BASEBALL offers you. For your enjoyment we suggest
- that you analyze the following game situations and consider whether you would
- make the same decisions. As PROCHALLENGE BASEBALL provides 18 Defensive and 20
- Offensive signals you will be able to control every play and player. We
- suggest you review your offense and defense game cards for the many options
- available.
-
- No doubt your own skill and intuition will find exciting alternatives to the
- following play situations. The scenarios provided will help introduce you to
- the challenge of playing PROCHALLENGE BASEBALL.
-
- The key to successful defensive play is to become an expert at neutralizing your
- opponent's strength. For instance, a left handed power hitter comes to bat.
- You have noticed your opponent's tendency to swing early. This enables the
- power hitters to increase their number of home runs. An effective defensive
- formation is the Ted Williams defense (i.e. the infield shifts right using PCB
- defense formation 7 and the outfield shifts right using PCB defense formation
- 18). This defensive alignment, however, leaves a weakness on the left side of
- the field and makes your pitch location crucial. You should challenge the
- batter to the inside of the plate. The rationale here is that your opponent
- may deliberately swing late, sensing a slider or change-up and deliver a
- devastating bloop fly to your unprotected left field.
-
- It is often advantageous to conceal your defense and set it in motion only
- when the pitch is delivered. For example, with a man at first being held
- close by the first baseman, you may want the pitcher to challenge a left
- hitting batter. To avoid an easily stolen base, you may wish to conceal
- your infield shift to the right until your pitch is thrown.
- PROCHALLENGE BASEBALL features formation delays and allows you
- to conceal your challenge from the runner at first base. This provides a
- good defense should the batter decide to swing away instead of taking the
- pitch while the runner steals. Delay features become especially intriguing
- as the game develops and player tendencies are revealed. Surprise tactics
- can win the day.
-
-
- PLAYING THE DEFENSE
-
- 1.It's the top of the fifth inning. The score is tied. Their lead-off hitter
- hits a single to right field. He has good speed and is a threat to steal.
- The batter has good power but little speed. What do you signal to the
- Pitcher? (see Defense Card)
-
- Try to pickoff the base runner?
-
- Keep the ball low for a double play chance?
-
- Throw fastball to defend against the steal?
-
- Pitchout to catch the steal?
-
- It's your decision.....
-
-
- Suppose you signal for the pickoff at first to keep the runner close. The
- runner persists in challenging your pitcher. As your pitcher delivers the
- ball to the plate, the runner heads for second. The steal is on! You
- anticipated that he'd try to steal and called for a pitchout. The catcher
- takes the ball and easily guns down the runner at second base. One out.
-
-
- 2.Suppose you signal your pitcher to be careful with this power hitter. The
- count goes to three and one. Your pitcher's best pitch is a fastball.
- Will the batter be sitting on a fastball?
-
- What pitch do you throw?
-
- A fastball across the plate-
- (power vs. power)
-
- A change-up or a curve to try to fool the batter?
-
- A fastball, low and away, to be safe?
-
- It's your decision....
-
-
-
- 3.Suppose you signal your pitcher to throw a fastball low and outside. The
- batter is looking for a ball on the outside part of the plate and drives
- the ball down the third baseline for a triple. The next hitter bats
- right-handed. Following him, in the lineup are three lefties. You signal
- to your bullpen to start your ace left-handed reliever. With a man on third
- and one out, you have to be careful. The batter is not a power hitter but
- has good speed. How are you going to play him?
-
- - Play the outfield shallow to prevent a sacrifice fly?
- - Play the infield in to hold the runner?
- - Mix up your pitch selection in an effort to strike him out?
-
- You decide to play the infield in to try to prevent the run. The ball is hit
- sharply to the shortstop. The runner holds and the batter is out at first.
-
- It was your decision.....
-
-
- 4.You bring your left handed reliever from the bullpen for the final out. He's
- an excellent sinkerball pitcher and is good for two or three innings. He has to face
- a left handed power hitter.
-
- How do you set the defense?
-
- How do you pitch to the batter?
-
- - Shift the infield?
- - Play the outfield deep?
- - Pitch around the batter?
-
- It's your decision....
-
-
- 5.Suppose you decide to shift the infield to the right. The outfield plays
- straight away. You signal the pitcher to throw off-speed pitches. The ball
- is grounded to first for an easy out. You managed to stay out of trouble.
-
- You could:
-
- - Pitchout against the steal?
- - Bring in a relief pitcher?
- - Shift the infield or outfield?
- - Select the pitches to throw?
-
- You decide....
-
-
-
-
- PLAYING THE OFFENSE
-
-
-
- 1.Its the top of the fifth inning. The score is tied. Your lead-off batter
- steps to the plate. The pitcher is a strikeout ace with a blistering
- fastball. You know he likes to throw strikes. What do you signal to the
- batter:
-
- - Swing away?
-
- - Take a pitch?
-
- - Look for a fastball?
-
- - Bunt?
-
- It's your decision....
-
-
- 2.You decide to signal the batter to look for a fastball down the middle. The
- pitcher throws the ball. It's a fastball on the outside corner. You've
- coached your batter well. He swings late and takes the pitch to the opposite
- field. The ball goes through the infield for a solid single.
-
- Good call.
-
- A man on first and nobody out.
-
-
- 3.The man on first has good speed. The batter you send to the plate is a
- contact hitter. He is slow and can easily hit into a double play. What do
- you signal the batter?
- Do you call for: (see Offense Card)
-
- - The batter to take, the runner to steal?
- - The Hit and Run?
- - The Run and Hit?
- - The batter to hit away?
- - The bunt to advance the runner?
-
- What lead do you give the runner?
-
- It`s your decision......
-
-
- 4.You give the runner a medium lead. The pitcher throws to first to hold the
- runner. You call for the Run and Hit. The pitcher delivers a change-up low
- and inside. The batter takes the pitch and the runner easily steals second.
- You signal the batter to swing away. He sends the next pitch deep to right
- field. The right fielder makes the catch at the base of the wall. The
- runner on second base tags up. Do you send the runner?
-
- It's your decision....
-
- 5.Suppose you send the runner. The right fielder makes a great throw but it's
- not in time. A man on third with one out. The next batter can put you in
- the lead. What do you signal? Do you call for: (see Offense Card)
-
- - The batter to swing away and hit the ball deep enough to score the
- runner?
- - The batter to try to bunt the runner home?
- - The batter to pick a pitch and try to hit safely?
- - Call in a pinch hitter
-
- It's your decision....
-
-
- 6.You decide to put in a pinch hitter who is not likely to hit into a double
- play. He hits the first pitch into the gap in right-center field. The run
- scores and you take the lead.
-
- You made the decisions......
-
- You were able to:
-
- - Signal the batter to look for a certain pitch.
- - Signal for the steal.
- - Send the runner on a long fly ball.
- - Put in a pinch hitter.
-
-
-
-
-
- PROCHALLENGE let's you "Play the game the way the Pros play it".
-
-
-
- SPECIAL FEATURES
-
- PLAYER POINT SCALE
-
- You and your opponent may develop your teams according to a player point scale,
- which allocates to each player a specific number of points for batting,
- running, pitching and defensive abilities. The better the player, the higher
- the points.
-
- We recommend that you allot a maximum number of points to each team. A total
- of 600 points per team allows you to create teams that are representative of
- the calibre of major league baseball. The player point scale not only makes
- the game more challenging, but also prevents your opponent from making all his
- players "good at everything".
-
- Defensive Points
-
- Points for defensive ability (1-7)
- i.e.A player with a defensive ability of 4 costs you 4 points from your
- 600 point quota.
-
- Running Points
-
- Points for running ability (1-7)
- i.e.A player with a running ability of 5 costs you 5 points from your
- 600 point quota.
-
- Pitching Points
-
- Each pitcher has a category (A, kA, B, kB, C or kC) that has no point value.
-
- Each pitcher has a class to define his calibre:
-
- Class 1 = 10 points
- Class 2 = 5 points
- Class 3 = 0 points
-
- Each pitcher has an endurance factor of:
-
- 121-150 pitches = 15 points
- 101-120 pitches = 12 points
- 91-100 pitches = 10 points
- 81- 90 pitches = 9 points
- 71- 80 pitches = 8 points
- 61- 70 pitches = 6 points
- 46- 60 pitches = 4 points
- 26- 45 pitches = 2 points
- 1- 25 pitches = 0 points
-
-
-
-
- Batting Points
-
- Each player is rated according to his batting average:
-
- Batting Avg. Points Batting Avg. Points
-
- .341 - .350 24 .211 - .220 9
- .331 - .340 23 .201 - .210 8
- .321 - .330 22 .191 - .200 7
- .311 - .320 21 .181 - .190 6
- .301 - .310 20 .171 - .180 5
- .291 - .300 18 .161 - .170 4
- .281 - .290 17 .151 - .160 3
- .271 - .280 16 .141 - .150 2
- .261 - .270 15 .000 - .140 1
- .251 - .260 14
- .241 - .250 13
- .231 - .240 12
- .221 - .230 11
-
-
-
- p - for power hitter, add 5 points to the above
-
- b - excellent bunter, add 5 points to the above
-
- S - for switch hitter, add 5 points to the above
-
-
-
- EXAMPLE OF A STRONG DEFENSIVE TEAM
-
-
- Scouting Report:
- Exceptional speed
- Great defense
- Great pitching
- Weak hitting with no power
-
- Points:
- Defensive points = 122
- Running points = 122
- Pitching points = 153
- Batting points = 203
- Total points = 600
-
- Pitchers:
- P# Style Name Endur Bat d - r
- 19 B1L 25 .000 R 1 - 1
- 21 B2R 100 .129 R 2 - 1
- 23 kB2R 25 .000 R 1 - 1
- 24 A1L 45 .074 L 1 - 1
- 26 B2L 25 .000 L 2 - 1
- 28 A2L 90 .074 R 1 - 1
- 29 kB2L 70 .132 R 1 - 1
- 30 C1R 45 .091 R 1 - 1
- 32 A1R 150 .158 R 3 - 3
- 34 A1L 150 .137 R 3 - 1
- 36 A2R 90 .128 R 2 - 1
- 37 C2R 25 .000 R 1 - 1
-
-
- Other Players
- P# BO FPOS Bat d - r
- 34 9 Pi .137 R 3 - 1
- 01 6 1b .224 L 3 - 4
- 02 Ca .109 S 7 - 4
- 03 1b .219 R 4 - 4
- 04 1 2b .288 bL 5 - 7
- 05 5 3b .265 R 6 - 6
- 06 8 Ss .218 R 6 - 7
- 07 3 Lf .258 L 7 - 7
- 08 2 Cf .281 bR 6 - 7
- 09 4 Rf .274 S 7 - 7
- 11 if .211 L 6 - 7
- 12 7 Ca .212 L 6 - 4
- 14 Ca .216 R 6 - 4
- 17 of .207 R 6 - 7
- 18 if .133 L 5 - 6
- 20 of .208 L 6 - 7
- 22 if .127 R 5 - 6
- 27 3b .184 R 6 - 7
- 31 of .218 L 6 - 7
-
-
-
- EXAMPLE OF A BALANCED TEAM
-
- Scouting Report:
- Good defense
- Speed in outfield, slow in infield
- Average pitching
- Good hitting with some power
- Shortage of switchhitters forces platooning
-
- Points:
- Defensive points = 105
- Running points = 105
- Pitching points = 103
- Batting points = 287
- Total points = 600
-
- Pitchers:
- P# Style Endur Bat d - r
- 20 A2L 100 .148 L 2 - 2
- 23 B3L 25 .000 R 1 - 1
- 26 B1R 45 .104 R 2 - 1
- 30 B2R 90 .132 R 2 - 1
- 34 C2R 25 .108 R 1 - 1
- 37 A1L 45 .119 R 2 - 1
- 39 A3R 70 .000 R 1 - 1
- 43 B2L 100 .128 L 1 - 1
- 45 A2R 100 .144 R 2 - 2
- 48 A3R 25 .056 R 1 - 1
- 53 kC2L 60 .000 L 1 - 1
- 57 A3L 25 .088 L 1 - 1
-
- * - indicates platooned player
-
- Other Players:
- P# BO FPos Bat d - r
- 20 0 Pi .148 L 2 - 2
- 10 6 * 3b .254 pL 5 - 4
- 11 * Lf .231 R 4 - 7
- 12 9 * Ss .205 L 6 - 6
- 15 4 1b .316 pS 4 - 3
- 17 1 2b .322 b L 5 - 7
- 18 * Ca .218 R 6 - 3
- 22 2 Cf .266 L 6 - 6
- 24 8 * Ca .212 L 6 - 3
- 25 3 Rf .329 pS 7 - 7
- 27 7 * Lf .233 L 4 - 7
- 29 * 3b .257 pR 5 - 5
- 32 * Ss .208 R 6 - 6
- 33 5 * DH .306 pL 2 - 3
- 35 1b .303 pL 4 - 5
- 40 if .144 R 4 - 5
- 44 * DH .269 R 6 - 6
- 46 if .141 L 4 - 4
- 49 of .157 L 4 - 4
-
-
-
- EXAMPLE OF A POWER TEAM
-
- Scouting Report:
- Great hitting with power
-
- Average defense
- Poor running
- Weak pitching
-
- Points:
- Defensive points = 91
- Running points = 70
- Pitching points = 56
- Batting points = 383 Total points = 600
-
- Pitchers:
- P# Style Name Endur Bat d - r
- 37 A2R 80 .000 R 1 - 1
- 39 A2R 80 .000 R 1 - 1
- 41 A3R 70 .000 R 1 - 1
- 43 A3R 45 .000 L 1 - 1
- 44 B3L 45 .000 L 1 - 1
- 45 B3R 45 .000 R 1 - 1
- 47 A2R 25 .000 R 1 - 1
- 48 kB3R 70 .000 R 1 - 1
- 49 A3L 45 .000 R 1 - 1
- 51 C3R 25 .000 L 1 - 1
- 53 C3L 25 .000 R 1 - 1
- 55 A3L 25 .000 R 1 - 1
- 56 C3R 25 .000 R 1 - 1
- 57 A2L 25 .000 R 1 - 1
-
-
-
- Other Players:
- P# BO FPos Bat d - r
- 37 0 Pi .000 R 1 - 1
- 20 1 Cf .342 S 6 - 4
- 21 5 Lf .336 pS 5 - 4
- 22 Ca .286 pL 5 - 2
- 23 6 Ca .282 pR 5 - 2
- 24 2b .307 L 4 - 4
- 25 4 3b .326 pS 5 - 3
- 26 Ss .302 R 5 - 4
- 27 Lf .309 pL 5 - 4
- 28 of .247 S 7 - 5
- 29 3 Rf .348 pR 5 - 4
- 30 1b .293 pL 2 - 2
- 31 7 1b .307 L 5 - 3
- 32 2 2b .301 R 4 - 3
- 33 8 DH .295 pR 2 - 2
- 34 of .270 L 6 - 5
- 35 9 Ss .285 R 6 - 5
-
-
- SUBSTITUTIONS
-
- PROCHALLENGE BASEBALL is designed to let you play baseball and have fun. While
- playing the game, you are allowed to make liberal substitutions. Anybody can
- replace anyone, anytime, anywhere. However in real baseball, once a player
- replaces another, whether it is in the field or at bat, the replaced player
- may not return for the remainder of the game. In PROCHALLENGE BASEBALL it is
- up to you to enforce general baseball rules.
-
- At any point during the game you can press (L) to change the lineup of either
- team. To return to the game, press (C) to complete.
-
- INACTIVE PLAYERS
-
- In baseball, from the first day of the season through to September, a team is
- permitted to carry a 24-man roster. Therefore, the teams on your disk consist
- of 30 players, 24 active and 6 inactive. This does not mean you cannot
- activate those 6 players and use all 30. This feature only allows you to face
- the problems that a real manager has to deal with, and allows you to choose
- the players that you want to use. For example, if one of your active players
- is in a "slump", activate one of your 6 inactive players and allow the new
- player to replace the slumping player on the active roster.
- PROCHALLENGE BASEBALL indicates the inactive player using an asterisk on the
- Lineup selection screen.
-
- CREATING A NEW TEAM
-
- You can create a new team by copying an existing team using a new name. Copy
- the team on to your existing Team disk or hard disk.
-
- e.g. COPY BOSTON.TM NEWTEAM.TM
-
- This will duplicate the BOSTON.TM roster in the new file called NEWTEAM.TM. To
- customize your new team, load PROCHALLENGE BASEBALL and select your team using
- the '?' option in the team selection screen. Once your team is loaded it can
- be modified with the lineup editor. (see Modify Stats section).
-
- TAKE YOUR TEAM ON A ROAD TRIP
-
- You have created your ultimate team and want to take it on a 'Road Trip'. To
- do this,you must copy your team onto your opponent's PROCHALLENGE BASEBALL
- Team disk or Hard disk.
-
- LEAGUE PLAY
-
- To join the PROCHALLENGE BASEBALL LEAGUE and participate in one of our
- tournament competitions, please send in your Game Registration Card, indicating
- that you are interested in more information. We will be happy to provide you
- with a copy of our League Play newsletter which discusses upcoming events.
-
-
-
- A GLOSSARY OF COMMON BASEBALL TERMS
-
- AT RISK
- Some of the hits include the question "Send runner at risk?" This means that a
- fielder has already caught the ball and that it would be risky for a runner to
- advance to another base. In this case, you would send the runner only if you
- had the utmost confidence in him or if you were behind in the game and were
- becoming desperate.
-
- BALK
- While preparing to pitch, the pitcher makes illegal movements which may deceive the
- runners on base. Runners advance one base.
-
- BASE-ON-BALLS
- If the batter receives four balls, he is awarded first base.
-
- BULLPEN
- The area on the field where relief pitchers warm up.
-
- BUNT
- FIRST BASELINE (F3). Unless this is used by a very fast runner or your
- opponent is caught totally by surprise, this is almost a sure OUT. However,
- the "sacrifice" bunt can be used effectively to advance a runner(s) into
- better scoring position.
-
- THIRD BASELINE (F5). The sacrifice is generally used when there is a runner on
- first base or runners on first and second base with less than two men out. The only
- play is to first base and the runners advance one base. The batter is out: he
- "sacrificed" to advance the other runners(s).
-
- CALL THE PITCH (F9)
- Hitting is both a physical and mental task. If you think that the pitch will
- be low and it is either in the middle or high, chances are you will only hit
- part of the ball or miss it entirely. By calling the pitch, you are gambling
- that you know where the pitch will be. If you are right, you are a hero.
- If you guess wrong, you are a bum.
- Not an easy call!
-
- CUT-OFF MAN
- An infielder who intercepts a throw from the outfield to a base in an attempt
- to trap another baserunner. For example, the right fielder throws the ball to
- home plate to catch the lead runner, but the second baseman intercepts the
- throw in an attempt to trap the batter going to second base.
-
- DOUBLE
- A two-base hit. The batter reaches second base; other runners advance two
- bases.
-
-
- FIELDER'S CHOICE
- The runner on first base is 'forced' at second base on a grounder to the
- infield. The batter is said to reach first base on a fielder's choice play.
-
- GROUND RULES
- A set of rules agreed upon by both teams for a particular game, that is, a
- ground rule double means that if a base hit goes into the stands on a bounce,
- the batter is automatically awarded second base.
-
- HIT AND RUN (F7)
- With this signal, the runners take off with the pitch. The batter swings away
- and tries to make contact with the ball to protect and advance the runners.
-
- INFIELD FLY RULE
- If the batter hits a fair pop up in the infield, with runners on first and
- second base, or with the bases loaded, and less than two out, the Infield Fly
- Rule is called and the batter is automatically out. This prevents the fielder
- from intentionally dropping the ball to start a double or triple play.
-
- INTENTIONAL WALK
- Four balls deliberately thrown by the pitcher to put the batter on first base. If
- Someone is on 2nd base and/or 3rd base with no one on 1st base; then walk the
- batter to set up a 'force' play or a fielder's choice. This can make the
- fielder's job much easier.
-
- LEAD
- The distance between a runner and the base he is on (short lead, medium lead or
- long lead).
-
- PICKOFF PLAY
- If a runner takes too long a lead from the base, the pitcher can throw the ball
- to that base attempting to tag or trap the runner before he gets back to the
- base.
-
- PITCHOUT
- The pitcher deliberately throws the ball wide of the plate anticipating a
- possible steal attempt. The catcher then is in a strong position to throw the
- runner out.
-
- RUN AND HIT (F8)
- A basic steal situation. The batter has the option to check his swing.
-
- SACRIFICE
- The batter bunts himself out to advance the other runner(s) on base.
-
-
- SINGLES
- SINGLE ONLY. A hit into an area of the field easily played by the outfielder,
- allowing all baserunners to advance one base.
-
- SOLID SINGLE. A one-base hit. The batter reaches first base; other
- baserunners advance two bases.
-
- SQUEEZE BUNT
- DELAYED SQUEEZE. The third baserunner waits for good placement of the bunt
- before he advances. This is a safer play, but lessens the possibility of a
- score.
-
- SUICIDE SQUEEZE. Basically, the same play as the Hit and Run. The third base
- runner heads for home plate as the ball is pitched.
-
- STAND-UP DOUBLE
- A two-base hit. The batter reaches second base easily; all other runners score on
- the play.
-
- SWING (F1)
- You are giving the batter the "green light" to hit the pitch. Should you
- dislike the pitch that is offered, you may try to "check your swing" or hold
- up. If the pitch is definitely out of the strike zone, the batter
- automatically checks his swing.
-
- TAKE (F2)
- Don't swing, just watch the pitch go by. If the pitcher is getting tired or
- you just want to know what he is thinking, take the pitch and see if he misses
- the strike zone.
-
- TAKE AND STEAL (F4)
- This signal is basically the same as the Take as far as the batter is
- concerned. The batter takes the pitch in order not to interfere with the
- base runner's attempt to steal a base.
-
-